![]() ![]() A Ubisoft representative who was demonstrating the game told me these levels are "unfair" and smiled and nodded with approval. ![]() No Lums need to be collected in these levels you simply have to try to survive until the end, but even this is not easy. This is not true for the Livid Dead levels, which are simply deathtraps. While the regular levels can be very challenging to perfect, they are rarely deadly. Each level completed 100% grants a death tooth, and five teeth collected will unlock one of the four Livid Dead levels. While many are obvious and easy to reach, some are cunningly hidden, and it will take careful jumping and exploration to find them all. In most levels, the aim is very simple: collect 100 of the little yellow beings, called Lums. ![]() In the final set of levels, a two-touch system is introduced, with jumping on the left an punching on the right. Next he gains the ability to run up walls and across ceilings. Levels start with simple jumping, with a simple tap anywhere on the screen making Rayman jump, the move on to flying, with a tap-and-hold making him glide. The game is split into four stages, each with differing controls, named Jump, Fly, Wall Run, and Punch. The titular hero Rayman will automatically run through each level, and the player can alter his course with simple taps. ![]() Gameplay-wise, Jungle Run is a cleverly-designed one-touch platformer, for the most part. Jungle Run uses the same engine as Origins, and shares a lot of its art assets, music, and sound effects. Working in conjunction with Ubisoft, mobile developer Pastagames has ported the Ubi Art Engine, the platform that Rayman Origins runs on, over to iOS and Android. The resemblance is far from a coincidence. Rayman Jungle Run packs a lot of game into a small download and a cheap price. ![]()
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